networkvast.blogg.se

Stardrive 2 changes
Stardrive 2 changes








stardrive 2 changes

Different unit types, like the Dhornish Mercs or a Mech, these migh have special skills that make them more or less valuable depending on where they are deployed. For example, Bone-Knitting will allow regen each turn. I'll be redoing a lot of ground skills to provide various bonuses in this mode. Some leaders or techs may allow some types of units to attack first even when invading. Defenders will fire first each turn, and damage will be fully applied to invaders before they get their attack. It'll be more of an investment to capture a large world and troops will feel more valuable.ĭamage will be computed as Random within a range for each unit on the field, and then divided randomly among enemies. The days of steamrolling an empire are over. I want ground combat to be more about deciding where to commit your limited troops, ensuring that they have proper orbital support, and so on. For the expansion, I want to move away entirely from troop customization to get a more tightly focused strategy experience. My original design called for 3 columns and the player could choose which column to put troops in, but that whole idea kind of broke down the more that I messed with it. I also think that a planet with an ongoing ground combat will have a serious morale penalty - at least 10% per enemy troop on the ground. It might be useful for an invading army to dig in a bit. You could go for an aggressive or defensive stance that would trade offense for defense and vice versa. So what do you want to see here that might fit inside this new system?įor example, I was considering adding a "stance" for each army.

stardrive 2 changes

I'm still working this concept up and would appreciate your feedback and suggestions. This system will allow both defenders and invaders to attempt to reinforce their colony before all is lost. If one side still has troops remaining, then combat will continue in the turn after. Each turn, the defender will first make its attack against the invaders and then the invaders will make its attack against the defenders. You'll see your troops on one side and the enemy's troops on the other along with the various bonuses and penalties that apply. Instead, we'll have a screen like this one here: No longer will ground combats occur in a single turn. What we will have instead is a round-based planetary auto-combat. My current plan is to remove the player's ability to manually control planetary invasions on the ground, but to leave the optional story items in place. So the goal here is to provide a better planetary invasion mechanic without messing up the little story battles that can take place (like boarding the infested derelict). This discussion pertains only to the expansion because I don't want to gut a feature that I know some folks do actually like from the vanilla game. Let's talk about ground combat and what I want to do in the expansion. In his review for IGN, Rob Zacny wrote, " StarDrive 2 's ship building is top notch, but the flawed game surrounding it keeps it from ever truly shining." Although he praised the game's ship combat, Fraser Brown of PCGamesN criticized its "annoying tone, eccentric AI and the shallowness of the empire management".Hi guys.

#Stardrive 2 changes Pc#

Leif Johnson of PC Gamer wrote, "Both land and space combat lack punch, but there's a fun if predictable 4X game waiting underneath." Nick Capozzoli of GameSpot wrote that the game's 4X core is competent but has been done better by other games. StarDrive 2 received mixed reviews on Metacritic. Iceberg Interactive released the game on April 9, 2015. They may only choose one at each breakthrough, and the ones not chosen become unavailable except through trade or spying. Each time the player makes a research breakthrough, they are presented with several choices of technologies. Diplomacy between empires is limited by what the populations will allow, and populations can grow xenophobic if they feel too much trade has taken place, leading to war. When invading a planet, players engage in a turn-based tactics minigame where their soldiers fight against the planet's defenders. The game is turn-based except during space battles. Races can be customized using a system similar to character points, where selecting powerful advantages needs to be offset by taking penalties. Players choose a race, build a space empire, and conquer the rest of the galaxy. StarDrive 2 has gameplay similar to Master of Orion II.










Stardrive 2 changes