

You can manually diff your own exe and have "read data folder first" diff.ġ. What about "read data folder first", i want to say that this exe in package diffed without "load data folder first" patch. grf files, not data folder, but try it, and maybe it will work for you. I have not tested, but i think it will not work, because data.ini loads. If you stack, i can help you via PM, but it will be hard for me to find a time when i will be on (this is require chatting, forum platform is bad for it) Then just run emulator, copy-paste client to each host in your internal network, and play. You must be sure, that you can see that ports of game-server host (6121, 5121, 6900) opened for all your internal network. At f in clientinfo.xml you set IP of the server where is hosted your game-server (emulator part). Main idea how it must works (like on live real production server). what should i put in the data.ini file for it to read the data folder before reading the GRF? there isn't even a log of an attempted connection on the login server screen. i've done what you suggested here already it for some reason it just doesn't work. But now i can't get any client, even on the same machine as the server, to connect. like i said, i've been going around changing ips here and there, and i got all the server applications to see each other.


i intend to put a server on my permanently-offline 10-computer lanroom. Is that it? so i've been going around the conf folder and changing stuff around in every *_nf file, and then changing the sql server to my ip for nothing?
#Ragnarok battle offline english patch install
Install and open f inside it, find clientinfo.xml, and change address 127.0.0.1 to your LAN ip where will be hosted your game-server (example:192.168.1.101) Everything what you need (GRF Editor) you are already have in 04_useful tools folder.
